Creating a Star Wars CCG card for your Dark Brotherhood Character

For those of you playing the SW CCG by Decipher and wishing to have a very own, balanced card for your Dark Brotherhood self, here's a well-working recipe:

(1) Read off the basic Ability, Deploy, Forfeit, Destiny, Power corresponding to your rank and order (you can modify them later)

(2) Read off the Warrior / Pilot icons from the W/P column. If you have a P+x, add the game text "Adds x to the power of anything he/she pilots"

(3) Take the number indicated under "Text". This is the number of points of game text (or modifications) you may take. Modifications in italics modify your base statistics. You may choose one restriction to grant yourself extra points of game text. The "traits" (spy, leader, scout, smuggler, bounty hunter) have to be woven into the lore later if you choose them. Game text fragments involving [variable parts] need to be filled in with an actual card, etc. fitting the variable. A variable of [planet] can also be set to Death Star, Death Star II, Executor or Cloud City (or anything else that has sites of its own)

(4) Finish up your card: Choose the name (you will always be unique), whether you are an imperial or alien and word the lore, working in any traits chosen in step 3. If you want to create a graphical rendition, choose your image. You can have one card for each rank you went through (with different abilities)

DONE!

Rank

Abil

Dep

Forft

Dest

Sith

Obelisk

Krath

Pwr

Text

W/P

Pwr

Text

W/P

Pwr

Text

W/P

APP

2

2

2

4

1

1

P

2

0*

W

1

2

-

NOV

3

3

2

3

2

1

P+1

3

0*

W

1

3

-

ACO

3

4

3

3

3

2

WP+1

4

1

W

2

3

-

PRT

4

5

4

2

3

3

WP+1

5

1

W

2

4

-

GRD

4

5

5

2

4

3

WP+2

6

1

W

3

4

W

JH

5

6

6

2

5

3

WP+2

6

2

WP

4

4

W

DJK

6

6

7

2

6

3

WP+2

7

2

WP

5

4

W

W/P

6

7

7

2

7

3

WP+2

7

3

WP+1

5

5

WP

BM/AP

6

7

8

2

7

4

WP+3

8

3

WP+1

6

5

WP

BL/E

6

8

8

1

8

4

WP+3

9

3

WP+1

6

6

WP+1

WL/PN

6

8

9

1

8

5

WP+3

9

4

WP+2

7

6

WP+1

DA

6

9

10

1

9

5

WP+3

10

4

WP+2

7

7

WP+1

DJM

7

10

11

1

9

6

WP+3

10

5

WP+2

7

8

WP+2

DJP

7

11

12

1

9

7

WP+4

11

6

WP+2

8

9

WP+2

GM

8

12

14

1

9

8

WP+4

11

7

WP+2

8

10

WP+2

 * = You must choose a restriction, the game text box cannot be kept empty.

 Available game text fragments:

 1 point game texts:

 Pilot symbol

Warrior Symbol

Forfeit +1(may be taken multiple times)

Destiny +1 (max of 6, may be taken multiple times)

Adds 1 to power of anything he/she pilots (requires pilot ability, cumulative with built-in pilot bonus)

Deploy -1 on [ship or planet]

Deploy -1 where [character] is present

Power +1 if with [Dark Side unique character]

Power +1 if on [planet]

Power +1 if with [Light Side non-unique character]

Power +2 if with [Light Side unique character]

[any card] cannot be played here

Immune to Attrition < 3

Spy

Leader

Scout

Smuggler

Bounty Hunter

Gambler

2 point game texts:

Deploy -1

Adds 2 to power of anything he/she pilots (requires pilot ability, cumulative with built-in pilot bonus)

Immune to attrition < 4

Force lost to force drains here must come from reserve deck

Once per game, may deploy [unique non-character card] from reserve deck here

Adds 1 to Force Drain if [unique character] present (may be taken multiple times, referring to different characters)

Opponent needs Ability 5 to draw battle destiny here

Adds one / (Dark Side Force) icon here

May deploy as a "react"

Any of your [choose one of: Warriors, Pilots, Jedi, Aliens, Imperials, Starships] is deploy -1 here

+1 to each Weapon destiny he/she draws (may be taken multiple times)

Once per turn, may deploy a [planet] site from reserve deck

Once per turn, may deploy a system from reserve deck

3 point game texts:

Adds one battle destiny if with [unique character]

Immune to attrition < 5

Adds 1 to Force Drain here

If lost from a site, may use 4 Force to return to hand

If [unique character] is present in battle, draw one destiny and reduce opponent's power and attrition by that amount

May fire his/her weapon one extra time per battle (may be taken multiple times)

Once per turn, may draw top card of reserve deck

4 point game texts:

Once per turn, may look at top 3 cards of reserve deck and arrange as desired

Adds one battle destiny

Once per battle, if with [unique character], may cancel an opponent's destiny draw

Any of your [choose one of: Warriors, Pilots, Jedi, Aliens, Imperials, Starships] is deploy -2 here

Once per turn may lose 3 Force to make opponent lose 2 Force from reserve deck

Restrictions worth 1 extra point:

Destiny -1

Deploy +1

Forfeit -2

May pilot only [choose one of Starfighters, Capital Starships, Combat Vehicles] (requires pilot icon)

Deploy +2 if any rebel on table

Must deploy on [planet / ship]

Power -1 if not on [planet]

Requires +1 Force to use landspeed

Each weapon destiny he/she draws is -1 (requires warrior icon)

Restrictions worth 2 extra points:

Deploy +2

Destiny -3 (only if base destiny is 3 or better)

Deploys and moves only to [Choose one of exterior / interior / mobile] sites

Deploys and moves only to [planet]

You may not draw more than one battle destiny here

If opponent has [choose one of an alien / a droid] present, they draw one extra battle destiny

Must forfeit first in battle

PS: If you want to have different game text, mail me (crusher@k-town.de) with the text fragment in question and I will add it to these tables at an appropriate point value (both extra skills and hindrances are welcome). If I get a substantial number of these, I'll publish an update of this document.

DJK Kaiann (Krath) / M:KHP / AED / Qel-Droma of Arcona, SC-SoA/BZ-SQ/DC-KC-O-C-D {SA:CORE}